JavaScript ontouchmove Event

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JavaScript ontouchmove Event

The ontouchmove event occurs when the user moves the finger across the screen.

Note: The ontouchmove event will be triggered once for each movement, and will continue to be triggered until the finger is released.

Note: This event works only in touch screen devices.

ontouchmove Event as Attribute

Example

HTML Online Editor
<!DOCTYPE html> <html> <body> <h2 ontouchmove="myFunction()">Swipe me slowly</h2> <p id="point"></p> <script> function myFunction(){ var xCoords = event.touches[0].clientX; var yCoords = event.touches[0].clientY; document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")"; } </script> </body> </html>

Syntax

As Attribute

<element ontouchmove = "JavaScript">

As Property

object.ontouchmove = function(){ // code };

Using Event Listener

object.addEventListener("touchmove" , myScript);

ontouchmove Event as Property

Example

HTML Online Editor
<!DOCTYPE html> <html> <body> <h2>Swipe me slowly</h2> <p id="point"></p> <script> var x = document.getElementsByTagName("h2")[0]; function myFunction(){ var xCoords = event.touches[0].clientX; var yCoords = event.touches[0].clientY; document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")"; } x.ontouchmove = myFunction; </script> </body> </html>

Using addEventListener() Method

Note: The addEventListener() method is not supported in Internet Explorer 8 and below.

Example

HTML Online Editor
<!DOCTYPE html> <html> <body> <h2>Swipe me slowly</h2> <p id="point"></p> <script> var x = document.getElementsByTagName("h2")[0]; function myFunction(){ var xCoords = event.touches[0].clientX; var yCoords = event.touches[0].clientY; document.getElementById("point").innerHTML="("+xCoords+", "+xCoords+")"; } x.addEventListener("touchmove", myFunction); </script> </body> </html>

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